HOANG TRUONG TRONG; NGUYEN LUONG TRUNG. The impact of gamification factors on the continuous usage intention of Momo e-wallet users in Hanoi. VNU University of Economics and Business, [S. l.], v. 4, n. 6, p. 115, 2024. DOI: 10.57110/vnu-jeb.v4i6.349. Disponível em: https://jeb.ueb.edu.vn/index.php/jeb/article/view/349. Acesso em: 10 jan. 2025.